- Sep 6, 2020
Squadron 42 Monthly Report: August 2021
This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.
TO: SQUADRON 42 RECRUITS
SUBJ: DEVELOPMENT UPDATE 09:01:2021
REF: CIG UK, CIG DE, CIG LA, CIG TX
FAO Squadron 42 recruits.
Welcome to August’s Squadron 42 development report. Enclosed you’ll find details on the latest progress made across the campaign, including updates to key cinematics, additions to essential vehicles, and engine developments that will benefit the whole project.
Thank you for you continued support of Squadron 42.
Throughout August, AI Content supported Level Design by creating a new ‘worker’ behavior. This enables the designers to apply traits to the various AI archetypes, refining which usables they use, such as sitting, leaning, inspecting, and cooking.
The team modified various usables to utilize the first reaction system, which allows NPCs to break out of usables during animations. For example, if an NPC is typing at a console and hears a gunshot or sees an enemy, they will stop typing and react appropriately. This was completed for the standing and sitting console, leans, seats, stairs, railings, search spots, attack spots, and more. They’re currently working with the Engine and Animation teams to improve the visuals.
WE’LL SEE YOU NEXT MONTH…