Official : Comm-Link [EN] | Squadron 42 Monthly Report: May 2021

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Star_Citizen

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Squadron 42 Monthly Report: May 2021​


This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.​


Attention Recruits,

What you are about to read is the latest information on the continuing development of Squadron 42 (SCI des: SQ42).

Thanks to the work of dedicated field agents and operatives, we’ve uncovered information on security guards, Screaming Galsons, and the Shubin Interstellar Archon Station.

The information contained in this communication is extremely sensitive and it is of paramount importance that it does not fall into the wrong hands. Purge all records after reading.

UEE Naval High Command​


AI (Content)​




The AI Content Team focused on Invictus Launch Week throughout the month, which included polishing the tourist and tour guide behavior, wildlines, Look IK, and completing the required female animations. They dedicated time to the Mannequin fragments animation selection to ensure they correctly fit their context, and the shopkeeper gained more usables that players would expect to see in food and drink shops.

They also started designing possible flow extensions to allow NPCs to serve players differently if they choose to eat in or take away. For example, this will allow food to be given to the player directly or served on a plate and tray.

The security guard was fully designed and prototyped. This behavior offers great gameplay opportunities in an emergent or systemic way as it fulfills scenarios of NPCs acting as law enforcers, information providers, gatekeepers, and greeters.


AI Content also continued designing and prototyping background life for the medical room when players respawn, including the systemic janitor and NPCs using the bathroom cubicle and sleeping in the bunk beds.

Specifically for SQ42, the team supported Aciedo station, identifying tactile interaction opportunities and blocking out animations and the usables setup. These usables, working with scripted AI Paths, will help to create mini-scenarios where the AI appears to look for hostages to dry-freeze.

Conclusion​

WE’LL SEE YOU NEXT MONTH…​


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