Official : Comm-Link [EN] | Squadron 42 Monthly Report: October 2020

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Sep 6, 2020

Squadron 42 Monthly Report: October 2020​

This is a cross-post of the report that was recently sent out via the monthly Squadron 42 newsletter. We’re publishing this a second time as a Comm-Link to make it easier for the community to reference back to.​

Attention Recruits,

What you are about to read is the latest information on the continuing development of Squadron 42 (SCI des: SQ42).

Thanks to the work of dedicated operatives, we’ve uncovered classified information on advanced Vanduul combat techniques, capital ship behaviors, Archon Station, and more. Read on for the full debrief.

Remember, the information within this communication is highly sensitive and must not fall into enemy hands.

UEE Naval High Command​

AI (Combat)​

We start with the Character Combat Team, who progressed with Vanduul and Human combat behaviors. Specifically for the Vanduul, the team authored several animations for melee attacks with the direction based on the location of the target. They’re currently adding initial support for ‘animation warp,’ which will enable the Vanduul to procedurally adjust the rotation and translation of the animation. The first pass on combo attacks was added, which gives a more fluid selection of animation when executing a chain of melee attacks.

The first pass of the ‘surrender’ behavior was completed. This allows NPCs that are under pressure and without ammunition to decide to surrender. During their regular combat behavior, NPCs will try to find lootable ammo boxes (and in the future request help from friendlies and loot available weapons). If no options are available, they’ll try to survive by staying out of dangerous environments.

The team began implementing support for character traits. This functionality exposes the ability of selected traits in the ‘Character Skills and Traits Editor.’ The designers can then assign traits to templates that are then assigned to characters. These can be used to either modify or enable specific behaviors in certain characters. For example, a ‘coward’ NPC won’t try to put pressure on the player.

Several bugs were fixed for visual perception, cover usage, and Vanduul dodge reactions, too.

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